Skip to content
Dethink Components

Getting startedShader backgrounds

Shader backgrounds

Five ways to set the scene. Flowing colors, satin folds, underwater light, evolving contours, and luminous orbits — behind real, usable content.

On this page

Each background is independently installable. Open its documentation for the API, code and full controls.

Liquid Mesh

COLOR IN MOTION

Let your ideas flow.

Soft gradients that make room for something new.

Use this background

Open liquid mesh documentation →
Silk Flow

A DIFFERENT TEXTURE

Made to feel different.

Light catches every fold. Details make the difference.

Use this background

Open silk flow documentation →
Caustic Light

BENEATH THE SURFACE

See things in a new light.

A quieter kind of energy, moving just below the surface.

Use this background

Open caustic light documentation →
Contour Field

EXPLORE THE POSSIBILITIES

Find your next direction.

A changing landscape for ideas that keep moving.

Use this background

Open contour field documentation →
Orbital Glow

YOUR NEXT CHAPTER

A world around your work.

Bring your ideas into focus. Let everything else fall into place.

Use this background

Open orbital glow documentation →